blalock taussig
School Cricketer
For those of you who are interested.
I noticed that when you bowl from around the wicket the bowler tends to tak an angular run up and also bowls from far away from the wicket. This means that the ball is pitched at a very acute angle and it is difficult to control the delivery.
attached is an updated version of Colins list which includes some offsets for Bowling animations.
I also have lots of offsets for camera settings not incuded in this list, cos I haven't figured them out as yet. any body who needs them is welcome.
THROWANIMS fast01 Basic16 Basic16 Basic16 fast04 fast06 NONE NONE
RELEASEANIM 5
THROWFRAME 42
FOLLOWANIMS fast06a fast06b fast06c NONE
FOLLOWANGLES 10.0 0.0 0.0 0.0
OVER 93.0 0.6
AROUND 85.0 -0.6
END
here is a short explanation of the values.
the first line indicates the animation file names to be used.
and the second the throw animation. the third is the point of release.
if you increase it then release is later.
Follow angles:Well that determines in what direction the bowler runs after the delivery. this is of no consequence in spinners, but helos in fast bowling. I coud rarely get c&b. But I changed the angles to make them run striaghter and started gettig C&b's. zerop degree means running straight ahead to the batsmans midstumps. positive values means he runs to the RHB offside.
Over and ARound
the first value refers to the angle of the run up. NOT the length the angle.
90 means a straight runup. zero would mean the bowler would runup from around midwicket area ( that is to the right of the umpire. )
values above 90 means bowler comes from left side of umpire. ( like a leg spiners runup )
The other value refers to the distance from the stumps from where the ball is balled.
0.2 means the bowlers standing on the stumps!
keep it between 0.4 to 1.0
negative values are for around the wicket of course.
so remember values closer to 0 means the bowler is going to stay close to the stumps.
I personally kept the runup angles different for different deliveries. and I keep the distance close to 0.5 for best results
best of Luck
the list is in the attachement
I noticed that when you bowl from around the wicket the bowler tends to tak an angular run up and also bowls from far away from the wicket. This means that the ball is pitched at a very acute angle and it is difficult to control the delivery.
attached is an updated version of Colins list which includes some offsets for Bowling animations.
I also have lots of offsets for camera settings not incuded in this list, cos I haven't figured them out as yet. any body who needs them is welcome.
THROWANIMS fast01 Basic16 Basic16 Basic16 fast04 fast06 NONE NONE
RELEASEANIM 5
THROWFRAME 42
FOLLOWANIMS fast06a fast06b fast06c NONE
FOLLOWANGLES 10.0 0.0 0.0 0.0
OVER 93.0 0.6
AROUND 85.0 -0.6
END
here is a short explanation of the values.
the first line indicates the animation file names to be used.
and the second the throw animation. the third is the point of release.
if you increase it then release is later.
Follow angles:Well that determines in what direction the bowler runs after the delivery. this is of no consequence in spinners, but helos in fast bowling. I coud rarely get c&b. But I changed the angles to make them run striaghter and started gettig C&b's. zerop degree means running straight ahead to the batsmans midstumps. positive values means he runs to the RHB offside.
Over and ARound
the first value refers to the angle of the run up. NOT the length the angle.
90 means a straight runup. zero would mean the bowler would runup from around midwicket area ( that is to the right of the umpire. )
values above 90 means bowler comes from left side of umpire. ( like a leg spiners runup )
The other value refers to the distance from the stumps from where the ball is balled.
0.2 means the bowlers standing on the stumps!
keep it between 0.4 to 1.0
negative values are for around the wicket of course.
so remember values closer to 0 means the bowler is going to stay close to the stumps.
I personally kept the runup angles different for different deliveries. and I keep the distance close to 0.5 for best results
best of Luck
the list is in the attachement