Do you think this will be possible? Even Fifa doesnt have this....are there any sports games that have analysis of gameplay?
...moreso than that, I think (and you've talked about it before) the commentary needs to aid the player and offer advice, in a masked way. So things like "the run-rate needs to increase", "the captain needs to look at a change in the field, this player is well known for being strong on the offside" ...and even prompting cutscenes, so things like "lets check out the manhatten, you'll see team X is well ahead of the required run-rate" or "I'm surprised the captain hasn't bowled any spin today, team x was getting a lot of turn in the previous innings"
Mostly terrible examples, but you get the idea.
I would hope that the guys at Big Ant would be beyond that. They have been so welcoming of the feedback from the community that I would hope that they would allow people to really fine tune their great work. There are lot of guys on these forums who really know cricket very deeply and it is a great opportunity for us to tweak and form the game so we can play it as close to our own needs as is possible. Flightsim is a pretty basic setup out of the box. All the finetuning and addons have made the product very close to reality as possible and the flightsim companies organise and bring their products with a very very open editable system so that the community can fine tune their work. I am not saying the guys at BA don't know their cricket but hopefully they will allow the community to bring the depth and subtlety we crave for
I am reading a lot into the fact that Ross reacted to this post positively: I think we are going to be blown over as to what we can do with this game, including gameplay and conditions.
Aye, I'm sure there'll be more licensing than the last one but my point was licensing doesn't equate to modding so I'd read Ross' comment to mean much more editing capability from within the academy
Ha ha its so nice to take things out of the realm of gossip and hearsay and place thrm firmly in the realm of "cast iron truth"!I was reading something similar into that and the tweet.
Also he thanked this post by me the other day
Which as we know is equivalent to a feature confirmation
It certainly happens if you sim innings: never seen it happen during gameplay...I think the 12th man replacing injured (or tired as it seems to encompass nowadays) players in DBC17 would be an interesting feature. Admittedly it's a very small and specific feature but it's something that I've said would enhance the realism of the game if they added it.
Update: As I was writing this, I spoke to my little brother about 12th men in DBC14 and he said he thinks a player who he had as 12th man was credited with a run out in a game that he simulated part of. Does anyone know whether 12th men replacing players in the field is an existing feature in DBC14?