Cricket 19 General Discussion

Its really dependent on your own monitor, I have an IPS monitor so my colour, gamma profiles could potentially be completely different to yours. Having said that less is more with Cricket 19, as some of the grass outfields are quite bright to begin with. Just test it. If you're alluding to fine tuning settings to getting "better graphics", cricket 19 is what it is, its pretty average to look at despite max settings and fine tuned gamma/ brightness regardless.

Camera wise, I like to bat with broadcast 2, I think, one of those anyway. Bowling far or one of the broadcast cameras for bowling.
please share the screenshot of your notepad file in my games folder if you have no problems
 
Ok so I have not played Cricket 19 much of late during this lockdown but mainly spent time with the family in between work from home. In fact, during the last month, I think I have played only 2 test matches. But, as is their nature, the best things would always happen when you least expect those. Today was one of those days.

I think, to some extent, I have figured out how batsmen coming down the wicket in Cricket 19 test matches could be triggered. At least, for standard hard pitches.

Of course, I cannot say with 100 percent certainty that this will work all the time. However, I tried it today and saw the batsmen coming down the wicket not once or twice, but on 7 occasions within a span of I think 33-35 overs (spinner overs=10-12). Out of these 7 instances, 3 were dismissals, including a stumping with proper animation (oh yes, it does exist!).

Here’s the link to my video where you can see how the Australia 98/99 batsmen came down the wicket to play spinners like Richards and Gomes. It was pure bliss to see the centurion Taylor and the almost-centurion Gilchrist get out after coming down the wicket. Recently, I took the decision not to bowl spinners for more than 4 overs per session as they take away all the competition that the AI batsmen can put up. This is true even with settings of AI timing 90 and wicket chance 10 in the first innings, everything else on hard and legend. However, once I saw the batsman coming down the wicket for the first time, I thought maybe I should experiment a bit. Rotated the two spinners from one end while having a pacer from the other side. The results were a pleasant surprise. Not only is dancing down the wicket a reality in Cricket 19, but stumping too!

Just some days back, I was watching Chris Swift’s video on how stumpings and outfield catches were missing from Cricket 19 but were there in Ashes Cricket 17. Cricket 19 is my first Big Ant game, and I was also bothered by an absolute lack of those (ok, I’ve had one outfield catch before when the batsmen came down the wicket, but that has been the only 1 in my 18 tests.). I’m glad that the stumping plan has worked for me. I will be experimenting more but thought about sharing this here so that you all can give it a shot. Makes the game so much better. Tagging @blockerdave @Langeveldt @ChrisCricket @Dutch @wasteyouryouth @Gamer Pradosh @DalePlaysCricket

Anyways, this is what I would recommend for stumpings:


1. Get the spin flight to at least 70. AI loves to hit loopy deliveries.

2. Get spin bounce to 60. This will help in the AI mistiming.

3. This works mainly for set batsmen with defensive or very defensive fields with at least 5-6 outfielders. They will go for the lofted shots. If he is the aggressive type, it’s even better. However, I have seen this plan work against tail-enders (the dominant scorer in the partnership) too in custom fields with only 1-2 outfielders.

4. Also, try this when the batsmen are in their 40s and 90s. I love how Big Ant’s AI gets nervous while approaching a milestone.

5. Shock the AI with part-time spinners, especially if the established pacemen are keeping it very tight at the other end. It worked for me. I had Marshal, Garner, and Holding hurling fireballs from both ends before giving the Aussies some respite in the form of Gomes and Richards. Not sure, but I think the huge change of pace during successive overs also helps.

6. Have the keeper up. Bowl the typical 3-4 normal deliveries to create pressure. During the last two deliveries, at least once, try to bowl very far outside off so that he would not reach it. This will be the wicket-taking ball. Bowling outside leg also triggers the batsmen advancing, although I did not take any wickets. Must have to be really wide.

7. If he picks up the wide flighted ones well, then, in the next over, try the same line and length with bounce (faster delivery) which would shock him.

8. Have either silly point or short leg for the wicket-taking delivery. If not being stumped, batsmen could balloon it up as well.

9. If your spinner is not getting the batsmen to come down the wicket in 4 overs, switch to a different bowler.

10. Have patience. Don’t overdo the flight and bounce. Stick to a maybe one stumping delivery per over.

That’s it. I hope this works for you all. Try it, and share your experience too. :D

ngl If this works I’ll wet myself
 
Do let us know it wasnt a one off
It worked very first match I tried. Spin bounce 60 and flight 70. Played against Scotland and the batsmen Wallace were on 46 when I tried the first flighted delivery. He advanced down the wicket and smashed the ball for 4. Delivery was a bit wide. Very next ball bowled a fuller fligted one but released the ball much earlier and he advanced once again and nicked it to keeper. Was an awesome feeling
 
i didn't get any joy with it yesterday, but I had an insane session where the AI ran itself out 5 times in the space of a view overs then had an enormous 9th wicket partnership.
 
can anyone suggest me the best username in academy to download the world cup 2019 jerseys along with alternate jerseys of all teams and squads please
 
Ok so I have not played Cricket 19 much of late during this lockdown but mainly spent time with the family in between work from home. In fact, during the last month, I think I have played only 2 test matches. But, as is their nature, the best things would always happen when you least expect those. Today was one of those days.

I think, to some extent, I have figured out how batsmen coming down the wicket in Cricket 19 test matches could be triggered. At least, for standard hard pitches.

Of course, I cannot say with 100 percent certainty that this will work all the time. However, I tried it today and saw the batsmen coming down the wicket not once or twice, but on 7 occasions within a span of I think 33-35 overs (spinner overs=10-12). Out of these 7 instances, 3 were dismissals, including a stumping with proper animation (oh yes, it does exist!).

Here’s the link to my video where you can see how the Australia 98/99 batsmen came down the wicket to play spinners like Richards and Gomes. It was pure bliss to see the centurion Taylor and the almost-centurion Gilchrist get out after coming down the wicket. Recently, I took the decision not to bowl spinners for more than 4 overs per session as they take away all the competition that the AI batsmen can put up. This is true even with settings of AI timing 90 and wicket chance 10 in the first innings, everything else on hard and legend. However, once I saw the batsman coming down the wicket for the first time, I thought maybe I should experiment a bit. Rotated the two spinners from one end while having a pacer from the other side. The results were a pleasant surprise. Not only is dancing down the wicket a reality in Cricket 19, but stumping too!

Just some days back, I was watching Chris Swift’s video on how stumpings and outfield catches were missing from Cricket 19 but were there in Ashes Cricket 17. Cricket 19 is my first Big Ant game, and I was also bothered by an absolute lack of those (ok, I’ve had one outfield catch before when the batsmen came down the wicket, but that has been the only 1 in my 18 tests.). I’m glad that the stumping plan has worked for me. I will be experimenting more but thought about sharing this here so that you all can give it a shot. Makes the game so much better. Tagging @blockerdave @Langeveldt @ChrisCricket @Dutch @wasteyouryouth @Gamer Pradosh @DalePlaysCricket

Anyways, this is what I would recommend for stumpings:


1. Get the spin flight to at least 70. AI loves to hit loopy deliveries.

2. Get spin bounce to 60. This will help in the AI mistiming.

3. This works mainly for set batsmen with defensive or very defensive fields with at least 5-6 outfielders. They will go for the lofted shots. If he is the aggressive type, it’s even better. However, I have seen this plan work against tail-enders (the dominant scorer in the partnership) too in custom fields with only 1-2 outfielders.

4. Also, try this when the batsmen are in their 40s and 90s. I love how Big Ant’s AI gets nervous while approaching a milestone.

5. Shock the AI with part-time spinners, especially if the established pacemen are keeping it very tight at the other end. It worked for me. I had Marshal, Garner, and Holding hurling fireballs from both ends before giving the Aussies some respite in the form of Gomes and Richards. Not sure, but I think the huge change of pace during successive overs also helps.

6. Have the keeper up. Bowl the typical 3-4 normal deliveries to create pressure. During the last two deliveries, at least once, try to bowl very far outside off so that he would not reach it. This will be the wicket-taking ball. Bowling outside leg also triggers the batsmen advancing, although I did not take any wickets. Must have to be really wide.

7. If he picks up the wide flighted ones well, then, in the next over, try the same line and length with bounce (faster delivery) which would shock him.

8. Have either silly point or short leg for the wicket-taking delivery. If not being stumped, batsmen could balloon it up as well.

9. If your spinner is not getting the batsmen to come down the wicket in 4 overs, switch to a different bowler.

10. Have patience. Don’t overdo the flight and bounce. Stick to a maybe one stumping delivery per over.

That’s it. I hope this works for you all. Try it, and share your experience too. :D


Good, concise research, but I've largely given up on trying to get a realistic outcome in this game (like an outfield catch) by tweaking and tweaking everything and then there still being no outfield catches. (I'm glad Blocker has seen the odd one but I haven't). I patiently await Cricket 2021 for now...
 
It worked very first match I tried. Spin bounce 60 and flight 70. Played against Scotland and the batsmen Wallace were on 46 when I tried the first flighted delivery. He advanced down the wicket and smashed the ball for 4. Delivery was a bit wide. Very next ball bowled a fuller fligted one but released the ball much earlier and he advanced once again and nicked it to keeper. Was an awesome feeling

Glad to know that it worked for you. Also good to know that the AI can hit the ball properly when they come down the wicket. In the 9 cases of AI batsmen coming down the wicket to my bowlers, they have either missed it completely, hit and got caught, or attempted a last-minute block. I was beginning to believe that they would always do such stupid things every time they came down the wicket, but your post assured me that it is not the case.
 
Is the Next Cricket game coming on PS5 ?? or will it be made for Ps4 ?
 
Good, concise research, but I've largely given up on trying to get a realistic outcome in this game (like an outfield catch) by tweaking and tweaking everything and then there still being no outfield catches. (I'm glad Blocker has seen the odd one but I haven't). I patiently await Cricket 2021 for now...
Yeah, outfield catches are things I would love to see more. However, some days back, I did have a catch at long-on when the AI advanced down the pitch in a test. Back then, I had no idea how to trigger that. Now that we know this strategy, maybe with spinners, we will have more luck with outfield catches.
 
PS4 ?

May Be other companies set to develop for PS5 i guess.

If bigant announces anything that they are coming up Next With PS5 , i ll give away my ps4 and plan for PS5 .

anyhow tmw is the News on PS5 . lets see how it is ..
 
PS4 ?

May Be other companies set to develop for PS5 i guess.

If bigant announces anything that they are coming up Next With PS5 , i ll give away my ps4 and plan for PS5 .

anyhow tmw is the News on PS5 . lets see how it is ..

It will be on PS5. Sony announced a few weeks back any game in development and planned to release after November (this year) is required to be compatible with ps5
 
It will be on PS5. Sony announced a few weeks back any game in development and planned to release after November (this year) is required to be compatible with ps5
I think eSports games may be for PS4 and PS5 for next 2 years
 

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