tutsipoppy2
International Coach
hi...there...well recently i've been askin zim a lot about how to edit the strokes and all.
well....a Stroke Editor for cricket 2004 seems almost immpossible since we do not have individual stroke files and all is in the GOB file.
BUT..........
we can make a program which has the fields of the strokes like - direction, directionarea, vertical,etc. just like we had for cricket 2002.
now u all must be wondering..."how ill it work since we do not have individual stroke files like we had for cricket 2002"
the simple solution will be.....
by looking at the values of the shot from cfg editor we will enter the same in the stroke editor. e.g- we will see and value of the direction from cfg editor and enter it into the stroke editor and same goes for vertical,etc.
and then the editor can generate a direction wheel of that partical shot by processing the data we have entered. if we want to tweak the direction a bit we can edit the direction field in the editor and the editor will again re-generate the modified direction. and then we can copy the value of the modified direction into the cfg editor.
the main advantage or use of this editor will be that it will save A LOT of time as we do not have to experiment with the values and then run the game again n again to see if the values we have entered take the shot direction to the place we want.
i think its a practical idea and with the lights of prakash and all it is very much possible.
well....a Stroke Editor for cricket 2004 seems almost immpossible since we do not have individual stroke files and all is in the GOB file.
BUT..........
we can make a program which has the fields of the strokes like - direction, directionarea, vertical,etc. just like we had for cricket 2002.
now u all must be wondering..."how ill it work since we do not have individual stroke files like we had for cricket 2002"
the simple solution will be.....
by looking at the values of the shot from cfg editor we will enter the same in the stroke editor. e.g- we will see and value of the direction from cfg editor and enter it into the stroke editor and same goes for vertical,etc.
and then the editor can generate a direction wheel of that partical shot by processing the data we have entered. if we want to tweak the direction a bit we can edit the direction field in the editor and the editor will again re-generate the modified direction. and then we can copy the value of the modified direction into the cfg editor.
the main advantage or use of this editor will be that it will save A LOT of time as we do not have to experiment with the values and then run the game again n again to see if the values we have entered take the shot direction to the place we want.
i think its a practical idea and with the lights of prakash and all it is very much possible.