It’s very noticeable when one of the AIs best bowlers is an all rounder. So if you think I’m playing early 90s I’m talking Kapil Dev for India, Chris Cairns for NZ. One work around I’ve found is designating them as bowlers and maxing their batting and using batting perks, but it’s not ideal.
This is one area where you feel the “AI” logic should be relatively easy (i.e. relative to field selection, attack/contain strategy etc.) since I’m assuming it’s just weighting probability of a fairly random selection.
Yeah, I think I changed up how I did it after the lockdown tournament. I'd initially gone to setting them as bowlers (Ashwin, Woakes, Kapil, Hadlee) so I could maximise what I would consider their primary role to be. Then I changed how I did the perks, so I use them to boost rather than just additions. Most of my players might have 3 or 4 but someone like Stokes has all of them so I can boost his batting and bowling. Likewise, I can give Smith and Root the rating for their bowling I want and then just give boost batting with a couple of extra perks, but they might at least bowl a few overs as batting all rounders instead of none.
I'd prefer a system where players just have skills suitable for them and you don't need to have to boost them or change the designation to fit. I could probably write a novel with my views about the way skills work.