Alberts
International Coach
- Joined
- Apr 4, 2014
- Online Cricket Games Owned
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This is one thing that is really starting to bother me in game. Player momentum and movement. There is something quite wrong at the moment with it and it seems to be the stem of multiple problems in game. Before patch 2 we saw the issues (on the consoles) with the super fielders, and whilst it's not so pronounced, fielders can still do some quite odd things.
Watching the ball come off the bat off a 150+ km/h ball and the keeper just saunter up to the ball to take it is absolutely bizarre. The same can be said for straight drives, with the bowler just taking a calm step or two and sticking his hands out like it's nothing. It seems that the players have a reaction time of zero, and momentum doesn't matter for them. If they need to move, they just do, regardless of previous direction. The reason there is a first slip is because the keeper can't just calm walk into the position and dive from there, but in this game he not only can, but does with no concern whatsoever.
So two things that should be high on the priority list it seems are reaction times for players after an event (human reaction time, even for the best, is not going to be consistently better than 150 ms) and momentum to prevent them just strolling along. It would fix a lot of the fielding issues and allow a realistic keeper and slips cordon.
I have a suspicion that issues with the keeper and slips are also being masked a bit by the lack of edges the AI gives away, but that's another issue.
Speaking of other issues though, particularly with caught and bowled chances. In addition to fixing the bowlers ability to still get a hand to far more than he should, not everything that is catching should be stopped. There should be a system to allow input to be required in some circumstances to even stop the ball, let alone catch it. Caught and bowleds are the perfect example of this, with some people complaining about getting dropped dozens of time in such circumstances, showing that whilst it clearly isn't a high percentage chance, the game is still constantly stopping these shots from being scoring chances, when many of them should be.
Watching the ball come off the bat off a 150+ km/h ball and the keeper just saunter up to the ball to take it is absolutely bizarre. The same can be said for straight drives, with the bowler just taking a calm step or two and sticking his hands out like it's nothing. It seems that the players have a reaction time of zero, and momentum doesn't matter for them. If they need to move, they just do, regardless of previous direction. The reason there is a first slip is because the keeper can't just calm walk into the position and dive from there, but in this game he not only can, but does with no concern whatsoever.
So two things that should be high on the priority list it seems are reaction times for players after an event (human reaction time, even for the best, is not going to be consistently better than 150 ms) and momentum to prevent them just strolling along. It would fix a lot of the fielding issues and allow a realistic keeper and slips cordon.
I have a suspicion that issues with the keeper and slips are also being masked a bit by the lack of edges the AI gives away, but that's another issue.
Speaking of other issues though, particularly with caught and bowled chances. In addition to fixing the bowlers ability to still get a hand to far more than he should, not everything that is catching should be stopped. There should be a system to allow input to be required in some circumstances to even stop the ball, let alone catch it. Caught and bowleds are the perfect example of this, with some people complaining about getting dropped dozens of time in such circumstances, showing that whilst it clearly isn't a high percentage chance, the game is still constantly stopping these shots from being scoring chances, when many of them should be.