Something I consider counter productive, as after all, who buys a Wii game for the graphics, but regardless here are some screenshots of the Wii version, released along with the official announcement of it.
If they aren't post processed, I don't think they're THAT bad. I've always said that Wii as a graphics engine is not even that bad, its better than the PS2 on specs, so finally good to see some games come out looking decent.
I've been reliably informed that they are NOT processed. The version I saw at Codemasters was running through a composite cable, rather than a component, hence the difference in quality.
I've been reliably informed that they are NOT processed. The version I saw at Codemasters was running through a composite cable, rather than a component, hence the difference in quality.
I've been reliably informed that they are NOT processed. The version I saw at Codemasters was running through a composite cable, rather than a component, hence the difference in quality.
I was running my Super Nintendo through my computer via composite a few days ago, and the dot crawl was unbelievable. I'll post a shot in a more appropriate thread later on. My GameCube and PS1 fare a bit better.
It seems to be a Codemasters tactic to use composite when they don't want you looking at the graphics, the first time I went to Transmission they had PS3s going to big LCDs over composite, and there was full HD over HDMI for the final playtest.
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