Ok. The moment you've all been waiting for. A very alpha player editor which won't edit the .ros directly but will tell you what the values mean and let you generate your own values so you can change anything about a player through hex editing.
I've tried to make this as user-friendly as possible but you will still need to know how to find the correct byte and change it. Bytes are all relative to the first with the first byte of the player code being 00 and the first letter of the players name being 04.
The simple rule for the spreadsheet is that if it isn't highlighted red don't change it. Inputs are all in red and outputs in bold. Everything else is just all the formulae and working you don't see in an editor normally.
I'll also post a quick tutorial to help people along.
Example 1:
Check and improve Kamran Akmals abilites:
Open Akmal in the .ros and highlight the first 100 bytes:

The byte after the highlighted section is byte 100; the start of the player abilities section. Open the spreadsheet (with Macro's enabled) and copy the bytes in groups of 4 into it:
The first 4 will be 2D EB BA ED

When you have finished entering all the values you should be able to see all the abilites:

Next, set all the stats in red to the same as the stats in black and we can begin to change them:
In the screen I've increased skill to 76, attack to 79 and offside to 80. The values in I20-I32 have changed accordingly.

Copy the changes back into the roster, save and boot up the game.

You should be able to see the changes like so:
That's all for the moment. I might post another howto tomorrow for the other sections if people are having difficulty.
I've tried to make this as user-friendly as possible but you will still need to know how to find the correct byte and change it. Bytes are all relative to the first with the first byte of the player code being 00 and the first letter of the players name being 04.
The simple rule for the spreadsheet is that if it isn't highlighted red don't change it. Inputs are all in red and outputs in bold. Everything else is just all the formulae and working you don't see in an editor normally.
I'll also post a quick tutorial to help people along.
Example 1:
Check and improve Kamran Akmals abilites:
Open Akmal in the .ros and highlight the first 100 bytes:

The byte after the highlighted section is byte 100; the start of the player abilities section. Open the spreadsheet (with Macro's enabled) and copy the bytes in groups of 4 into it:
The first 4 will be 2D EB BA ED

When you have finished entering all the values you should be able to see all the abilites:

Next, set all the stats in red to the same as the stats in black and we can begin to change them:
In the screen I've increased skill to 76, attack to 79 and offside to 80. The values in I20-I32 have changed accordingly.

Copy the changes back into the roster, save and boot up the game.

You should be able to see the changes like so:

That's all for the moment. I might post another howto tomorrow for the other sections if people are having difficulty.