Cricket Heroes - testing & feedback

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Happy birthday dear... hope all your wishes come true..... :) :cheers

We know them...

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OK the I'll post Adelaide 3d previews soon... with textures :thumbs
 
this is probably going to be the final update for this weekend. Normal service will resume from Tuesday
Great work on this. Last time I played the game it was still tiny little sprites, now it looks and plays brilliantly. I can't find my old registration code though - could you send that to me again?

The camera angle seems a bit low down for my liking, but that's about all the picking I could do - very nice game.

:clap
 
Thanks, Matt! It's coming along nicely now. There's just a few more things I want to tighten up. Do you think it's worth allowing the player to adjust the camera angle themselves? The cameras are actually defined in a separate config file. Maybe it's worth having an editor for that?
 
Thanks, Matt! It's coming along nicely now. There's just a few more things I want to tighten up. Do you think it's worth allowing the player to adjust the camera angle themselves? The cameras are actually defined in a separate config file. Maybe it's worth having an editor for that?
A few options of set camera options would probably be better, that way they are tested and don't have crazy collision issues.

I have to add on the models, they are good as they are because they aren't real enough that you make comparisons with the full scale games.
 
There's a few preset cameras at the moment - press keys 1-5, but they probably need to be tested properly. I think most people play using 1 and 2.

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Yup, agreed on the models. Unfortunately, that's all I could afford :/ I tried to contact jkartik and LM to discuss the use of TAOC's models, but they've dropped off the grid.
 
There's a few preset cameras at the moment - press keys 1-5, but they probably need to be tested properly. I think most people play using 1 and 2.
I just took a look at that - I think if it toggled between 2 and 5 automatically it would be great - 2 is nice on the run in and then zooming to the camera in 5 for the shot and following the ball in the outfield would be almost perfect.
 
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