[[Mods: feel free to move to another thread if there is one for Patch 3 suggestions]]
Overall, I am very impressed with Patch 2. It improves upon the critical issues with the earlier version such as fixing the superhuman fielding, the AI batting (harder to dismiss) and even the AI bowling and fielding changes during the game. In fact, the game in its current form after patch 2 is the closest simulation to cricket you will ever find and a really enjoyable game.
Hats off to BigAnt! You listened to all the feedback and followed up like no other game developer.
Having said that, here are some issues that need fixing. None of these are major but would make the game near-perfect if addressed in the next patch.
1. AI Pacing -- The AI Batting still has pacing issues. For example, I played a T20 where the AI was 120/2 in 16 overs and finished up with 140/3. There was no aggression towards the end of the innings even though they had wickets in hand. In particular, there were very few lofted shots and far too many defensive blocks given the match situation. This was on Veteran difficulty.
2. Ball speed -- The ball speed in the outfield needs to be fixed - it rushes to players in the outfield so quickly that the AI does not take a single. Again, this is unrealistic. It happens way too often and the AI misses out on so many easy singles that it leads to unnecessary collapses later on, when the situation becomes much harder for the AI.
Case in point -- I set a measly target of 95 in a T20 match. The AI started the chase well and batted sensibly, given that req RR was way less than 6. However, it had a mini-collapse and was at 45/4 in 10 overs. It continued to try and bat sensibly without risking aerial shots, which was a huge improvement from the previous version, but then could not take easy singles which it should have, due to the aforementioned problem. This led the asking RR to escalate and go way over 6, at which point the AI started taking risky aerial shots and had another collapse and was all out for 77. A real shame.
3. AI field placements -- the AI is still too aggressive in its field placings. It often would start a T20 match with 2 slips and a leg slip.
Anyway, thanks again BA for a fabulous job and a wonderful cricket game.
Overall, I am very impressed with Patch 2. It improves upon the critical issues with the earlier version such as fixing the superhuman fielding, the AI batting (harder to dismiss) and even the AI bowling and fielding changes during the game. In fact, the game in its current form after patch 2 is the closest simulation to cricket you will ever find and a really enjoyable game.
Hats off to BigAnt! You listened to all the feedback and followed up like no other game developer.

Having said that, here are some issues that need fixing. None of these are major but would make the game near-perfect if addressed in the next patch.
1. AI Pacing -- The AI Batting still has pacing issues. For example, I played a T20 where the AI was 120/2 in 16 overs and finished up with 140/3. There was no aggression towards the end of the innings even though they had wickets in hand. In particular, there were very few lofted shots and far too many defensive blocks given the match situation. This was on Veteran difficulty.
2. Ball speed -- The ball speed in the outfield needs to be fixed - it rushes to players in the outfield so quickly that the AI does not take a single. Again, this is unrealistic. It happens way too often and the AI misses out on so many easy singles that it leads to unnecessary collapses later on, when the situation becomes much harder for the AI.
Case in point -- I set a measly target of 95 in a T20 match. The AI started the chase well and batted sensibly, given that req RR was way less than 6. However, it had a mini-collapse and was at 45/4 in 10 overs. It continued to try and bat sensibly without risking aerial shots, which was a huge improvement from the previous version, but then could not take easy singles which it should have, due to the aforementioned problem. This led the asking RR to escalate and go way over 6, at which point the AI started taking risky aerial shots and had another collapse and was all out for 77. A real shame.
3. AI field placements -- the AI is still too aggressive in its field placings. It often would start a T20 match with 2 slips and a leg slip.
Anyway, thanks again BA for a fabulous job and a wonderful cricket game.
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