If you'd said a few years ago that racing sims should include contact patch variation, dynamic tyre deformation, chassis flex and air intake performance everyone would have said these were unnecessary and players wouldn't be able to appreciate them. Now they are a standard feature of proper racing sims.
I suspect cricket fans will gradually demand more simulation detail and depth. A ball is to cricket is what a tyre is to racing. Simply smacking a ball soon gets old if there is no real challenge or depth. More depth is essential if people are going to buy the next edition.
Again I completely agree. But I’d still say the target audience still wouldn’t care that much.
I have so many cricket mad friends who wouldn’t dare play a cricket game as it bores the life out of them. Yet they all love a tear up on the race track.
Even on here the majority love the crash bang wallop of ODI’s or Limited overs. Very few are grinding through a whole Tests Series.
I’d love the ultimate simulation. 100%.
My point was, money and recourses at the moment in my opinion are not going to be put into really really small niche parts of the game. Budgets are too tight and there’s other priorities.
There’s 15 teams at my school most of the kids have the game. They all think it’s absolutely amazing. When I mention some of my gripes with it they look at me as if I’m talking utter crap.
F1 is a superb game. But I dare say codemasters is far bigger with far more recourses than BA will have.
That’s just my opinion.