Citation needed. There are bugs for sure, but hardly any of them can be called showstoppers.
BA have a proven track record that they support their products really well. In the last iteration, they went an extra mile and added *new* features in patches along with the bug fixes. Not sure what you are trying to say by "if they cannot fix this" - do you mean they are technical inept or unwilling? And what is your basis for making such a comment?
If you are a true BA supporter, have patience and faith that BA will certainly patch the most glaring issues given some time. If you can't, well tough luck!
You asked for a citation and I give you several...forget about the post release patching track record....how did the below showstoppers pass QA....
Cover Drive
How could anyone at Bigant not notice that one cannot play a Cover Drive (which was apparent to me within 10 minutes)? Even if this was missed by the developers.......haven't they done QA for even one day, If the people doing QA had any clue...they would definitely not pass a game where 50% of the offside field is inaccessible. Furthermore, the fact that attempting a cover drive triggers an animation where the batsman exposes his stump and attempts a nothing shot is game breaking and off putting.
Leg Glance
The leg glance ends up at mid wicket in front of square and rarely goes to backward square leg...let alone fine leg. There is no back foot leg glance animation either which is one of the bread and butter shots. Leg glance issues again render a large chunk of the onside inaccessible.
Stroke Variation
If you consider one side of the field (lets say offside)....it spans 180 degrees....but there are only 4 or 5 animations covering the entire spectrum....the much proclaimed analog batting controls should be capable of ensuring placement for every 10 degrees at least.....which means that there should be 18 possible variants of offside ground stroke play depending on my analog stick position but sadly it is only 4 or 5.
The same holds true on the leg side as well.....DBC 14 was slightly better in this regard (although not completely analog as proclaimed) and offered 7 or 8 variants. A sequel should have seen improvement in this core aspect, let alone suffer in this area as is evident now.
@BigAntStudios @mikeymerren Having Helicopter shots, Dilscoops, Stadium Creators etc are just bells and whistles....and in my opinion irrelevant if you cannot get the simplest, fundamental aspects right, especially those that already existed in the previous version.