SLIDERS - Around the world in 80 pitch sliders.....again

I honestly do not know.. I feel like sometimes it does and sometimes it doesn’t. So I always set and restart. Or to be safe I play a game with the sliders set before even starting.

I’m not a big fan of tinkering mid game purely due to the nature of the game and how things pan out over a long long period. You may not see edges for 25 overs then get 6 in 10 overs etc.

Appreciate the response mate.

Started an Aus v Eng test on a Grassy/Med MCG wicket and had a lot of fun for the 60 overs I played.

Had wicket chance way up, striker timing (20) and run rate (10) way down on the AI side.

Reduced pitch friction (25) and bounce and minimised the skill influence on edges for both high and low skill batters.

Think I had them 7/82 at tea, all wickets caught behind/slips, one genuine gloved trying to sweep the spinner. The AI genuinely played proper cricket shots, attacked when I bowled too wide/overpitched or got onto the pads.

Was interesting how much wider I had to bowl to Smith compared to Marnus as he would genuinely work me to the leg side from off stump, just like real-life. Nice little touch there.

Obviously these aren't the sliders to use for a competitive contest, but was fun to see the sliders having tangible effects on the gameplay.
 
Appreciate the response mate.

Started an Aus v Eng test on a Grassy/Med MCG wicket and had a lot of fun for the 60 overs I played.

Had wicket chance way up, striker timing (20) and run rate (10) way down on the AI side.

Reduced pitch friction (25) and bounce and minimised the skill influence on edges for both high and low skill batters.

Think I had them 7/82 at tea, all wickets caught behind/slips, one genuine gloved trying to sweep the spinner. The AI genuinely played proper cricket shots, attacked when I bowled too wide/overpitched or got onto the pads.

Was interesting how much wider I had to bowl to Smith compared to Marnus as he would genuinely work me to the leg side from off stump, just like real-life. Nice little touch there.

Obviously these aren't the sliders to use for a competitive contest, but was fun to see the sliders having tangible effects on the gameplay.

Thats pleasing to see! What difficulty?
 
Well I think I have certainly got the “ideal batting conditions” for Oz with the Gabba sliders..

3rd Test after removing the two openers Marnus and Smith have both hit half centuries and at Tea Australia are 180-3..

Apart from their collapse in the second test on the last day to the spin scores have all been very solid.

not identical either though which is important..
 
Well I think I have certainly got the “ideal batting conditions” for Oz with the Gabba sliders..

3rd Test after removing the two openers Marnus and Smith have both hit half centuries and at Tea Australia are 180-3..

Apart from their collapse in the second test on the last day to the spin scores have all been very solid.

not identical either though which is important..
Can you please give the Gabba sliders again can't find them. Thanx
 
I can really believe this.

Because I usually play with players I create (or at least skill) myself, I generally have a an atypical experience. I think in all BA games they’ve overpowered the players. Ive generally had less issues with AI run rate and tail end wagging in Ashes, c19etc.

In C22 because the day 1 game was so buggy I didn’t spend the same care in setting them up. I probably need to go over some of them better.
I did this and the results have been great.

AI 3.13 run rate over 2 sessions, 64 overs. 11 maidens in that.

196/6 on a green hard lightly cracked day 1 pitch. Will confirm my exact sliders.

Dismissals have been a caught behind (taken moving to 1st slip), 2 caught leg gully (1 mistimed pull, 1 mistimed glance), 1 bowled (all seam) and 1 lbw and 1 caught leg slip (spin).

Plenty of edges. No inside edge to square leg boundary at a million miles per hour.

can see that what @wasteyouryouth has previously said the grass really needs bounce. So it will be interesting to see if that changes as the match progresses.

Very pleasing couple of sessions.
 
Adding to the pleasing outcomes, I said I might dabble a bit over Xmas but not likely to be much, turns out my only time to play is to replace sleep instead!

I finished my game as India at home against the AI as England. Pleased with it, went well. As I wanted it to, basically!

20211228_005341.jpg
That's pretty much what I was after. A healthy 4th innings run chase that the AI could get nowhere near. For reference the set up was exactly what is in the v1 slider spreadsheet.

Even with 3 seamers and 2 spinners, England just didn't have the quality of bowlers to threaten like I did. Also realistic tbh.

I poured it on in my 2nd innings and set them a big target, with Dom Bess eventually getting some decent rewards as I piled up the runs.

In the 4th innings, Patel took 4, Jadeja 3, Ashwin 3. Had 2 at leg slip, 2 at short leg, 1 by the keeper, 1 at 2nd slip, 1 bowled, 2 LBW, 1 at square leg on the ring.

I get that the whole bat pad thing is over powering, but it would be in real life. It can feel cheap that it happens so frequently, but in my head with lots of turn on day 4, I'm playing for stuff onto the pads anyway. I get that you don't want it from the 1st ball of every match on any surface, but here it kinda works.

I still got some good stuff anyway, this was lovely!


Quicker top spinner, finds the edge and sneaks through.

Also, this was great. I assume the AI just reviews or doesn't review every decision based on its own merits with no context, but this felt like a brilliantly terrible last wicket review. If you've got them left, why not?!


Missing off, missing leg...

So yes, no monster 4th innings chase here. England collapse in all too predictable nature (exactly as they did IRL as I played, ironically enough!)

Now the real test would be what would happen if I switched and played as England and let the AI be India. But that's a test for another day!
 
I created a set of sliders that basically creates a road. Tested it out at the Gabba in the first ashes test.

Australia won the toss and batted first. It was a hard slog bowling for 130 overs and I eventually had them all out for 477. I was expecting them to make 500+ to be honest when they were about 380/5. Head made 96, Labuschagne 87 and Carey 82. Few other contributions as well with Starc coming in at 9 and hitting a quick 47 (standard for this game). I'm 12/0 after 5 overs in reply.

They scored at around 3.5 so a decent but realistic rate. I was a bit concerned that there just didn't seem any point in bowling wide of off stump. Sometimes I bowled a brilliant line just at 4th stump and the AI batsmen just know it isn't hitting so leave every time. It creates no indecision at all. I'd love BA to patch in something that rewards you for bowling tight lines and good lengths. As a result I probably bowled 350 balls in that 4th/5th stump line and never got a single edge to slips or keeper. I'd like to think it's because I created a road so it made getting people out hard but I have a feeling it's due to the game engine.

I took one wicket with a spinner (bowled) which is OK as I'd not given spinners much to work with on the sliders. Two run outs using the new run out mechanism which I promptly stopped using as it seemed too easy to get a cheap wicket. All other dismissals were lbws or bowled which again is a concern, very little variety.

I did have one nice moment where I had an over at Carey with Anderson around the wicket and set him up with 4 consecutive outswingers and then put an inswinger in that trapped him lbw. Unfortunately Carey reviewed and it was missing by a whisker. Unfortunate not to take the wicket but it was very realistic and satisfying.
 
I had an amazing couple of sessions with IND(Me) and SA(A.I. at Home) was forced bowled on an overcast day. Because it seems it'll get difficult to bat on later. Bundled SA for 130, Ashwin got 6. I have some amazing wickets as footage on the PS5. I will post soon.

But the batting was a bit easier so I had to quit the match and start a new one with a bit more difficulty in timing, footwork and pitch marker display time. Mayank got out early and then there was a wonderful partnership between Rahul and Pujara to get to 98/1 at 4.75RR and then a collapse out of nowhere. 105/5 3.5RR and then a short Shardul blitz post-lunch but he got out. Now it's somewhere around 130/6 36 overs with Kohli and Ashwin on the crease.
 
Adding to the pleasing outcomes, I said I might dabble a bit over Xmas but not likely to be much, turns out my only time to play is to replace sleep instead!

I finished my game as India at home against the AI as England. Pleased with it, went well. As I wanted it to, basically!

View attachment 260245
That's pretty much what I was after. A healthy 4th innings run chase that the AI could get nowhere near. For reference the set up was exactly what is in the v1 slider spreadsheet.

Even with 3 seamers and 2 spinners, England just didn't have the quality of bowlers to threaten like I did. Also realistic tbh.

I poured it on in my 2nd innings and set them a big target, with Dom Bess eventually getting some decent rewards as I piled up the runs.

In the 4th innings, Patel took 4, Jadeja 3, Ashwin 3. Had 2 at leg slip, 2 at short leg, 1 by the keeper, 1 at 2nd slip, 1 bowled, 2 LBW, 1 at square leg on the ring.

I get that the whole bat pad thing is over powering, but it would be in real life. It can feel cheap that it happens so frequently, but in my head with lots of turn on day 4, I'm playing for stuff onto the pads anyway. I get that you don't want it from the 1st ball of every match on any surface, but here it kinda works.

I still got some good stuff anyway, this was lovely!


Quicker top spinner, finds the edge and sneaks through.

Also, this was great. I assume the AI just reviews or doesn't review every decision based on its own merits with no context, but this felt like a brilliantly terrible last wicket review. If you've got them left, why not?!


Missing off, missing leg...

So yes, no monster 4th innings chase here. England collapse in all too predictable nature (exactly as they did IRL as I played, ironically enough!)

Now the real test would be what would happen if I switched and played as England and let the AI be India. But that's a test for another day!
I was JUST thinking as I was reading it I wonder what would happen if you turned this on it's head and played as England, chasing something in the fourth innings... I like a challenge I might give that a go next!

Excellent stuff though mate. With regards to your point r.e. bat/pad, on the green/medium pitch I am using, there have been next to no bat/pad wickets from the spinners. Neither the AI, nor I have managed to take a wicket like that so I think a patch has resolved that, or at least it has for me on PS5. I suspect you seeing a lot of that is a consequence of playing against India in India?

I'm going to share an update on my game once I've finished the SA vs NZ game but some interesting insight to share so far which gives me some hope.
 
I created a set of sliders that basically creates a road. Tested it out at the Gabba in the first ashes test.

Australia won the toss and batted first. It was a hard slog bowling for 130 overs and I eventually had them all out for 477. I was expecting them to make 500+ to be honest when they were about 380/5. Head made 96, Labuschagne 87 and Carey 82. Few other contributions as well with Starc coming in at 9 and hitting a quick 47 (standard for this game). I'm 12/0 after 5 overs in reply.

They scored at around 3.5 so a decent but realistic rate. I was a bit concerned that there just didn't seem any point in bowling wide of off stump. Sometimes I bowled a brilliant line just at 4th stump and the AI batsmen just know it isn't hitting so leave every time. It creates no indecision at all. I'd love BA to patch in something that rewards you for bowling tight lines and good lengths. As a result I probably bowled 350 balls in that 4th/5th stump line and never got a single edge to slips or keeper. I'd like to think it's because I created a road so it made getting people out hard but I have a feeling it's due to the game engine.

I took one wicket with a spinner (bowled) which is OK as I'd not given spinners much to work with on the sliders. Two run outs using the new run out mechanism which I promptly stopped using as it seemed too easy to get a cheap wicket. All other dismissals were lbws or bowled which again is a concern, very little variety.

I did have one nice moment where I had an over at Carey with Anderson around the wicket and set him up with 4 consecutive outswingers and then put an inswinger in that trapped him lbw. Unfortunately Carey reviewed and it was missing by a whisker. Unfortunate not to take the wicket but it was very realistic and satisfying.
To add to that Aus 234-3 in the 3rd Test against me…
 
Yes. I noticed it a few weeks ago :mad

Fortunately I grabbed some for comparisons in October and November, but not as much as I'd have liked, and certainly not as much as I would have done if I knew it was going.
Yeah, I was using it extensively a couple of a months ago. Same thing happened with Cricinfo about 12-18 months ago. Maybe licenses have run out. Hopefully it'll turn up somewhere else or come back.

Seems to have gone from the IPL site too - which had every match.
 
I created a set of sliders that basically creates a road. Tested it out at the Gabba in the first ashes test.

Australia won the toss and batted first. It was a hard slog bowling for 130 overs and I eventually had them all out for 477. I was expecting them to make 500+ to be honest when they were about 380/5. Head made 96, Labuschagne 87 and Carey 82. Few other contributions as well with Starc coming in at 9 and hitting a quick 47 (standard for this game). I'm 12/0 after 5 overs in reply.

They scored at around 3.5 so a decent but realistic rate. I was a bit concerned that there just didn't seem any point in bowling wide of off stump. Sometimes I bowled a brilliant line just at 4th stump and the AI batsmen just know it isn't hitting so leave every time. It creates no indecision at all. I'd love BA to patch in something that rewards you for bowling tight lines and good lengths. As a result I probably bowled 350 balls in that 4th/5th stump line and never got a single edge to slips or keeper. I'd like to think it's because I created a road so it made getting people out hard but I have a feeling it's due to the game engine.

I took one wicket with a spinner (bowled) which is OK as I'd not given spinners much to work with on the sliders. Two run outs using the new run out mechanism which I promptly stopped using as it seemed too easy to get a cheap wicket. All other dismissals were lbws or bowled which again is a concern, very little variety.

I did have one nice moment where I had an over at Carey with Anderson around the wicket and set him up with 4 consecutive outswingers and then put an inswinger in that trapped him lbw. Unfortunately Carey reviewed and it was missing by a whisker. Unfortunate not to take the wicket but it was very realistic and satisfying.
Set fielding to automatic. That helps.
 

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