Super AI patch - Fun gameplay patch version 0.02 released for testing

Is this a good idea

  • No

    Votes: 0 0.0%
  • Not sure

    Votes: 0 0.0%

  • Total voters
    24
  • Poll closed .
Drewska said:
Can we slow the fielders down using the ai in anyway? There lightning and i always get run out :D.

Yeh I always have that problem. Is there a way to reduce their accuracy with throws

I might try to either myself or ask someone to create an international roster file. For now this is only an international patch.

@ Drewska, do I have your support in this project?
 
If you are looking for inspiration, I will let you use my Beginners (Easy), Realistic (Medium) and Challenging (Hard) patches to base these on.
 
TBH, this is where i got the idea for various difficulty levels.

By the way, do you know anyone who uses either of your patches (preferably beginner) and has done a story on it
 
manee said:
Yeh I always have that problem. Is there a way to reduce their accuracy with throws

I might try to either myself or ask someone to create an international roster file. For now this is only an international patch.

@ Drewska, do I have your support in this project?

Yep :)
 
Could you give me an idea of which patch is easy to bowl with yet provides the most varieties of dismissals

Thanks

Manee
 
Easy to bowl with - Mad Bowler

Most varietes of dismissals - CPGU7, (or whatever it is :p)

Make a combination of the two, (of course you'll have to make Mad Bowler a little bit harder), and you'll have the perfect patch :D
 
I think mad bowler is silly because the cpu just react really late or early, which is silly. I think making CGPU7 (or whatever) easier will be the key. Hopefully Boss can give the go ahead for me to use his patch.

Im also thinking of an international roster in which the CPU bowled varied line and length due to reduced accuracy and discapline (sp?).
 
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umm to warn you lot the CPUG 7 does offer varied dissmisals...but this is a big butt it is very easy the cpu just play front foot straight drive and edge it and get out for like 50 or somthing it isnt really realistic i think there should be a patch which offers all sorts of dissmisals but also the cpu make big runs!!!
 
Yes defo...this is one of the main concerns. Sadly Boss hasnt been online lately so I cannot get permission to use his patch as a base

This is what im trying to do within the slightest reason.
 
Long wait and Disscussion for this, But I think its time to test! The Config Files are included but you do not need to place them in your root folder.

Good Luck Testing Easy Gameplay Patch 0.01! :p
 

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  • Easy AI.zip
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Anyone can post a review, first look at the features in the first post and see if they have been reached.

Have fun testing. In five days (assuming a few reviews have been given) we will release Version 0.02.

Edit: I have tried the batting and think it was too hard. I have never made an AI patch (Pak Cricketer made this one) and stop me if this mades no sense...could you use the stroke file from Vinays Patch V3.

But I must get his permission first
 
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I have got Cricket Doctor's permission to use his AI patch for use in the realistic patch version as a base...I have sent PMs asking for Tutsi's and Boss' permission and could someone send a PM to Vinay for permission to use his stroke file for the beginner patch.
 
what do we do with them config files do we have to import them with Bigue or are they just there?
 

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