RACING The new F1 game from Codies

The Spin

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Sep 24, 2005
I did end up buying this game for PC and am definitely enjoying it, seems absolutely amazing, a really good effort from Codies. Started a 3 year career just to get into it with Toro Rosso and found myself leading the championship through 4 races. Need to up the difficulty I think!
 

Abhas

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What system specifications does it need to work well?
I have an ATI Radeon Gfx card (512 mb) in my laptop. Runs Fifa 10 on the highest settings smoothly. I'm also planning to get this. Haven't played a good F1 game in ages!
 

MasterBlaster76

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I did end up buying this game for PC and am definitely enjoying it, seems absolutely amazing, a really good effort from Codies. Started a 3 year career just to get into it with Toro Rosso and found myself leading the championship through 4 races. Need to up the difficulty I think!

Which difficulty are you playing on? If you're leading with Toro Rosso, you definitely need to go to a higher level!

Couple of other things - since you have the PC version, can you confirm for me whether you can alter sensitivity and deadzones with a gamepad and what are your specs - how do you think it'll run on my system?

You can blame Codies for all these questions - if they'd provided us with a demo, they wouldn't have been necessary. ;)

Edit: Is there any 'rubberbanding' in evidence?

MasterBlaster76 added 0 Minutes and 37 Seconds later...

What system specifications does it need to work well?
I have an ATI Radeon Gfx card (512 mb) in my laptop. Runs Fifa 10 on the highest settings smoothly. I'm also planning to get this. Haven't played a good F1 game in ages!

Same here, my last one was GP4 - the best F1 game ever (so far - maybe this one beats it?)

Edit: Do you mean Fifa 11? Fifa 10 PC isn't going to tax any remotely modern system. :)
 

Sureshot

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Good point. :doh There are unlikely to be that many changes I suppose. Well, I'm tracking this one, I might well pick it up after the patch comes out - as long as that doesn't take too long.

Not a bad plan, I have a suspicion we'll see a couple of patches, how long the first one takes who knows, but they'll obviously be conscious of the GT5 release in 4 weeks.
 

Abhas

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No haven't tried Fifa 11 yet. Fifa 10 runs well.
It's a C2Duo 2.1 Ghz Processor with 3 Gb Ram, so that's not a problem I suppose. It's the graphics card I'm worried about.
 

MasterBlaster76

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I can't find the PC version of F1 2010 anywhere - play.com, gameplay and HMV only list the console versions, GAME only list the PC version as download only and Steam do likewise obviously. I want a boxed copy, so I'm not interested in Game or Steam. Zavvi stock it, but of course they're 'sold out' and have been for a while. What's going on??

I want to get it on PC in case any mods become available.
 

Stephen Bailey

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It was only available as a boxed version if you pre-ordered it. It was digital download for everyone else. I know people with the Steam version though and they have no issues installing mods for it. :)
 

MasterBlaster76

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It was only available as a boxed version if you pre-ordered it. It was digital download for everyone else. I know people with the Steam version though and they have no issues installing mods for it. :)

That's wonderful - so you can't get a boxed copy now? Jeez - whose gleaming bright idea was that?? :facepalm

Might have to get it from Steam, but their prices are often comparable to the high street - usually ?5 or so more than online. Are mods already around then?

Edit: Just checked: ?29.99!
 

Stephen Bailey

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Mostly just graphical stuff at the moment. There are some physics mods that take away some grip, but they are largely pointless because it seems as though some form traction control or spin recovery is always on. :mad:
 

MasterBlaster76

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Mostly just graphical stuff at the moment. There are some physics mods that take away some grip, but they are largely pointless because it seems as though some form traction control or spin recovery is always on. :mad:

You have it on PC then? How would you say it stacks up to Geoff Crammond's Grand Prix 4?
 

harrisb

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I know that there was a mod for the sunlight, a lot of people complained that it always looked like dawn/dusk, and so somebody fixed it to look like midday.

I personally haven't had any such problems, and i'm thoroughly enjoying the game. In the Career Mode, you can definitely feel the difference from being at a bottom team (Lotus in my case), and moving up to a mid-table team in Season 2 (Force India). It's easier to accelerate coming out of the corner without the fear of it spinning.
 

Stephen Bailey

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You have it on PC then? How would you say it stacks up to Geoff Crammond's Grand Prix 4?

Not really comparable. GP4 was trying to be a sim, whereas this isn't even trying to be. What I will say about this game is it really does capture the atmosphere of F1 brilliantly. I don't think any game has really made you feel part of it quite like this game does.

stevie added 0 Minutes and 19 Seconds later...

Do other drivers move between teams occassionly cause that's one feature I would like from a F1 game.

No, that would cause licence issues.
 

Sureshot

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Mostly just graphical stuff at the moment. There are some physics mods that take away some grip, but they are largely pointless because it seems as though some form traction control or spin recovery is always on. :mad:

Can't say I've noticed it, Stevie. Maybe it's different on PC? I know you've mentioned it before, and I suppose the traction control one would be subjective, but there is certainly no help from spin recovery that I am noticing.

Patch update from Helios.

Hi everyone,

It?s been a while since we last updated on the forthcoming F1 2010 patch so here is where things are at currently?

The team are hard at work, and have been since launch, building the patch. We?ve focussed on both fixes to the game and a number of gameplay improvements based on your feedback. Once the process has finished, we can then release the patch for submission which will take an additional couple of weeks until it is available for release. Here is a quick overview of the main issues which we?re addressing:


1. Corrupt Save Games - We have identified an over-zealous anti-cheating check that manifested as falsely identified corrupt saves, specifically the ones relating to practice and R&D upgrades, the save-games should now load without issue. However if any of you are experiencing corrupt saves outside of this then please continue to send your PS3 save game files to us (Xbox360 & PC saves aren?t of any use to us) and we can test these against the latest patch to see whether all instances of this issue have now been fixed

2. AI not pitting in dry races where a mandatory pit stop was required (20% or more) ? This has been fixed.

3. Player held in pit-stop too long ? We?ve improved exit logic so that it isn?t too cautious in holding players during a pit-stop.

4. Puncture frequency reduced ? The likelihood of players suffering punctures has been reduced.

5. Pit-stop lock-ups - Fixed several instances which caused the pit crew to lock-up and not be able to service the cars.

6. Automatically updating race strategy ? Selecting prime tyres from the tyre menu (over default option) now updates the strategy so that the pit-crew assign options during the pit stop as opposed to re-attaching another set of primes (in a dry race of 20% or more).

7. First lap calculates correctly ? The lap time for the first lap of the race now calculates correctly, from the lights going out as opposed to the cars crossing the start line.


In addition to these fixes we?ve also made improvements to the game based on your forum feedback:-


1. OSD changes ? showing split times rather than gap to leader ? We?ve changed how the OSD timing information functions so that split times are now displayed on the OSD, showing race time and race time differences to the other cars ? I.e. how far ahead/behind are at a sector boundary.

2. AI affected more by damage received ? Damage sustained by an AI?s car will have a greater effect their handling characteristics, effectively slowing damaged AI down more. AI cars that cannot maintain a racing speed will naturally yield to faster cars & come into the pits for repairs. As before, If they receive too much damage, they will retire from the race.

3. AI yielding to other cars when not on flying lap in qualifying - Improved AI behaviour to move off the racing line or out of the player?s way when the player is on a flying lap.

4. Increased wheel support ? Increased wheel support and force feedback tweaks (where applicable) for the following wheels; Thrustmaster Ferrari F430 Force Feedback (officially supported), Thrustmaster Ferrari GT Experience (officially supported), Thrustmaster RGT Force Feedback Pro Clutch (not officially supported but will work), Fanatec Porsche 911 Turbo S & GT3 RS2 (both officially supported).

5. Wet weather improvements - Rebalanced graphical and handling effect of cars driving on a wet track - the level of wetness has been increased as well as tyre trails being made more prominent.

6. Improved Damage Modelling ? Tweaks to the damage system so that more damage is visible / received during lesser impacts.

7. Next lap invalidated time trial logic - In time trial the next lap is no longer invalidated for any offence committed in the 3rd sector. It is calculated per track and is predominantly based on the final corner.

8. AI: Driver Behaviours - Addressed some issues in driver behaviour balancing that were causing occasionally unrealistic finishing positions.



There have also been several PC specific improvements as well:-


1. PC 'replay saving' and playback ? You will be able to save out the files to replay them later or share them with others.

2. DX11 ? The F1 2010 patch will enable the game to run on DX11. All of the graphical improvements are configurable from graphical options when in DX11. Specifically, "ultra" settings for 'shadows' and 'postprocess'. (These options require a lot of processing power, and are only recommended for high-end graphics cards.

3. Eyefinity Support ? F1 2010 now supports 3 x 1 or 3 x 2 monitor display setups (minimum requirement of 3 x monitors)

4. Optimisations ? We have made better use of multi-core processors in general, which will lead to better framerates on higher end machines.

5. Additional Support - Support for SandyBridge processors, which also adds support for currently available 'modern' processors, like Core i7, which wasn't correctly detected previously.


This list is not exhaustive of the issues being addressed in the patch but a snap shot of the key improvements. Please keep your feedback coming though as it is invaluable both for the work on the patch and for the design of F1 2011.

Once the patch goes into submission, we?ll try to give you guys a heads up as to when it will be live and ready to download as soon as we know.

Thanks for your continued support & feedback.

The F1 2010 Development Team.
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Ian 'Helios' Webster
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