Gunslinger
Club Cricketer
- Joined
- Dec 11, 2016
I think the bowling system is better this year. I'm enjoying it a lot more than I did in DBC 14, anyway... Be nice to have motion captured bowler animations for DBC 20 though.
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Different and need more time to adjust, that's all.Realistically they are though... complete downgrade from DBC 14!
Bowling is definitely a lot better in this game. I enjoy spin bowling - it has a lot of the nuances with the ball type, flight/bounce, spin, direction + Right Trigger for that extra effort ball. There's a lot to input but the system is very intuitive and well laid out.
Even pace and medium pace bowling is good. One complaint though is that it is super easy to bowl really wide wides.
And no-balls are easier here but you can keep your eye on the meter and time it right.
Another thing is that bouncers don't really bounce as much as I thought and different bowlers don't showcase their strengths/weaknesses. Everyone is just carbon copy clone of each other. It doesn't even matter what peoples names are because animations are all the same and all effects are the same. The skins are the variations on just one bowling type with one bowler. That's a big drawback actually.... Shame. But maybe next game they get enough money to improve this and get rid of the cookie cutter aspects.
More animations, genuine diffs between bowlers and adding more element of randomness and "trueness" feel of it all. Right now it is all cookie cutter identical, very robotic.
Better than DBC 14 but still lots of ways to go
Different and need more time to adjust, that's all.
As I understood they had to take this approach as it is connected to the window in which you now can see what length is being bowled whilst batting. Yes there is a connection. The wish was for less premeditating: a compromise is that length needs to be set at a much earlier timeframe. They are looking into possibility as how this could possibly be looked at.Come on now, i never said i was struggling with them... i merely said they were worse than dbc 14 - ie: no more dynamic length pace bowling from the timing of the release...
yeah bowling animations are just not upto it,more choices would be greatI think the bowling system is better this year. I'm enjoying it a lot more than I did in DBC 14, anyway... Be nice to have motion captured bowler animations for DBC 20 though.
As I understood they had to take this approach as it is connected to the window in which you now can see what length is being bowled whilst batting. Yes there is a connection. The wish was for less premeditating: a compromise is that length needs to be set at a much earlier timeframe. They are looking into possibility as how this could possibly be looked at.
The colour coding is there for people who need it and and use it to great effect. Once you have got the hang of batting you can switch the colour codes off.....it accommodates for the vast spectrum of players: you play that way, many dont....BA is trying to accommodate for everyone's need by making the game modifiable...in doing so they are giving themselves massive headaches as the chances of bugs and things need fixing manifest themselves on many different machines and configurations....See thats like the worst logic ever tho!! Why did they make the batting/batting timing so difficult in the first place that it "needed" immersion killing color codings for each delivery? Could they not have just made the timing window/footwork etc much longer/easier and then we wouldnt need the ball markers??
I personally play with the batting timing at 25, as ive tested the timing on the hard difficulty in practice mode, and to get shots coming off the bat properly, you have until the ball is about 1 foot out the bowler/machines hand/thing before you need to have moved the sticks or the shot is mistimed... which is not enough time imho! (i realise you may all suggest i git gud, but for me, its just doesnt seem like a reasonable amount of time to gauge line and length... and it must be similar for many of you out there, as you play with the 'ball marker thingies')
So to me, the situation is as follows:
1) Bigant made batting too hard
2) They then introduced the 'ball marker' (or whatever its called) system to compensate for this, instead of making it more doable without the markers
3) This made the batting difficulty options a joke, as people who arent able to play on the hard ish difficulties without the markers now can, but only if they use the markers
4) This led to a large number of players playing with the markers, who then wanted to be able to say "i play on the hardest mode"
5) This in turn led to the developers to implement the new ball marker system to make it even easier when using these markers
6) The existing dynamic bowling system was changed for the worse to accommodate this, as has the batting without markers
Why oh why could they not have just made the batting easier to do instead of all this putting a color coded marker on the ball telling you exactly where its going to go??? I may be in the minority here, but i like actually playing by reading the line and length of the ball by looking at it, not a silly color coding system...
I mean really, youve got people on the forums giving batting advice like "drive blue ones, block green ones, etc"... are you folks really playing a cricket game or a color matching game???
I was talking to someone the other day and they said the bowling mechanics were the dogs under carriage... Such extreme opinion.
See thats like the worst logic ever tho!! Why did they make the batting/batting timing so difficult in the first place that it "needed" immersion killing color codings for each delivery? Could they not have just made the timing window/footwork etc much longer/easier and then we wouldnt need the ball markers??
I personally play with the batting timing at 25, as ive tested the timing on the hard difficulty in practice mode, and to get shots coming off the bat properly, you have until the ball is about 1 foot out the bowler/machines hand/thing before you need to have moved the sticks or the shot is mistimed... which is not enough time imho! (i realise you may all suggest i git gud, but for me, its just doesnt seem like a reasonable amount of time to gauge line and length... and it must be similar for many of you out there, as you play with the 'ball marker thingies')
So to me, the situation is as follows:
1) Bigant made batting too hard
2) They then introduced the 'ball marker' (or whatever its called) system to compensate for this, instead of making it more doable without the markers
3) This made the batting difficulty options a joke, as people who arent able to play on the hard ish difficulties without the markers now can, but only if they use the markers
4) This led to a large number of players playing with the markers, who then wanted to be able to say "i play on the hardest mode"
5) This in turn led to the developers to implement the new ball marker system to make it even easier when using these markers
6) The existing dynamic bowling system was changed for the worse to accommodate this, as has the batting without markers
Why oh why could they not have just made the batting easier to do instead of all this putting a color coded marker on the ball telling you exactly where its going to go??? I may be in the minority here, but i like actually playing by reading the line and length of the ball by looking at it, not a silly color coding system...
I mean really, youve got people on the forums giving batting advice like "drive blue ones, block green ones, etc"... are you folks really playing a cricket game or a color matching game???
With the modifiers allowing shot timing modification (and others) it's easier to bat and chek line and length now without using any type of HUD.