TAOC Templates Released

Sorry to poo on your parade, but that bat texture is badly pixellated, and the handle could do with some texturing on it, as well as losing the gradient. Also, you have that light reflection on the face of the bat.

Making textures is certainly not just a case of stretching some photos to fit a texture map.

Keep trying though - you'll soon improve.
 
I tried Rohit sharma face ,India kit & his shoes . This time around I spent more time to give my best try;)
comment on this
 

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have you used paint tool or clone stamp tool for the face....
your kit seems very bad(sorry for being harsh)
Shoes looks nice though

In short: Read some good tutorials and for kit use blending options(mostly Overlay or Color does the work)...
 
have you used paint tool or clone stamp tool for the face....
your kit seems very bad(sorry for being harsh)
Shoes looks nice though

In short: Read some good tutorials and for kit use blending options(mostly Overlay or Color does the work)...

clone stamp tool for the face. I gave my best for the kit. I never read any tutorial now i will have a look at them now. I will be very happy if you could make better one
 
Regarding texture sizes:

Let's say the 2048 pixels represents 80m in real life, that means that it's a 'real-life' resolution of 25.6 pixels per metre. If you therefore set one blade of grass to be 1 pixel wide, you end up with a blade of grass that is 4cm wide, which is clearly silly.

The best way to do this would be to have a 1024x1024 (or maybe even 512x512) texture to represent the 'shading' on the grass (i.e. the way the mower rolls it and makes it look stripy) and then have another grass texture which has all the detail, which is then tiled and blended. This is called detail texturing, and the idea is that the detail texture is only shown when the camera is close to the object, and ignored when far away as you wouldn't really be able to see it very well from long distances anyway.

The problem with this is that you might well need to split the ground surface up into several polygons rather than one large one, so that each polygons distance from the camera can be assessed, and the detail texture applied or not. There may well be automatic ways to implement detail texturing in the tools that LM is using, however, making this easier.

What most of you have been doing so far, is designing grass a grass texture for the whole field, but making the actual blades of grass look right for about 4:1 scale, when we are actually talking about 80:1 scale, roughly. This will mean your grass blades will look silly when blown up.

If detail texturing is not being implemented, then the best thing to do is not do grass blades, but imagine what the ground would look like from 100 feet in the air, and make that as a texture.

We really could do with more guidance from LM/JK on this.

i still have really small doubts!
i need to create a plain grass field without any detail(without adding any sort of noise) and later create another layer with all the detail and blend them right?

PS:I now saw cricket 07 ,BLIC 07 and AC09 screenshots! None of them show grass blades but only show a layer of grass which is like flat! Is this how the textures are required for TAOC?
 
man am an idiot for not mentioning it in advance.....

you dont need to make the ACTUAL blades of grass.....we have a separate
pic for that which only has the detailing and it blends both of it and incorporates it in-game..

so all you need to do is make it plain....

best example would be how the grass would look via bird's eye view / top of the stands....

jkartik added 3 Minutes and 1 Seconds later...

Here is my work. And I'll add here, that right now I'm feeling really excited and delighted, for finally being able to contribute something to this great project.

Koka Kahuna bat.

use a high res pic or make it from scratch.....

and some details on the grip....

good work though...some potential there ! :)
 
ok
is this is what required?

we need to change the color of the grass based on the conditions and the country right?
 

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ok i got time to do the menu today so i completed the main menu. and also i created a new logo tell me what you think. i lost the .psd of the old green circular one.


wow !! i really love the second pic.....looks way different than the conventional menu system !

a suggestion...if your showing the reflection...can ya create an illusion that menus are placed on top of a floor or something...
that'll really do the reflections justice and wont look mid-air...

also, can ya place that "quite game" bar at the bottom.....will look much better IMO !

about the first pic....tbh...i really loved the previous one......
lets just stick with that...unless you come up with a better one ! ;)

but overall....an excellent effort.....kudos..:clap

jkartik added 1 Minutes and 38 Seconds later...

ok
is this is what required?

we need to change the color of the grass based on the conditions and the country right?

yes....but you need to allign those stripes properly :p..

and ofcourse you need to change it according to the conditions and country / stad.
 
yes....but you need to allign those stripes properly :p..

and ofcourse you need to change it according to the conditions and country / stad.

ok! i did that in a hurry! Will do it again:p

should i also add the extra practice pitches that are there near the boundary for example in a stadium like Eden gardens?
 
I can Help in Kit making and in mat making if you want
 
ok! i did that in a hurry! Will do it again:p

should i also add the extra practice pitches that are there near the boundary for example in a stadium like Eden gardens?

no need for those....will have a hard time alligning it properly in-game :eek:
and also, its not that necessary....i can live without it ;)

jkartik added 0 Minutes and 33 Seconds later...

I can Help in Kit making and in mat making if you want

there is no particular team or anything...anyone can help in anything....
just that the best of the lot gets selected...
 
I would advise not making these grass textures simply plain. There should be some shading/discolouring, especially on the sub-continent and West Indies fields where the outfields tend to become quite messed up.
 
I was thinking about making some bats but I think I'm over it now. Aouni will be awesome at the kits, trust me.
 
I would advise not making these grass textures simply plain. There should be some shading/discolouring, especially on the sub-continent and West Indies fields where the outfields tend to become quite messed up.

it cant be just plain MS Paint colour :p.....
e.g - subcontinent dusty pitches have those grassless barren patches at the outfield..

my best recommendation is to see how the turf looks through wikimapia or google maps ! :)
dont overdo it though....:p

add a bit of distortion / noise to the field to make it not look bland...
 
I would advise not making these grass textures simply plain. There should be some shading/discolouring, especially on the sub-continent and West Indies fields where the outfields tend to become quite messed up.

that was just a sample texture!
we could have two layers of textures where the first layer is the base layer which consists of dirt or mud and is brown in color and the second layer is the actual grass layer.After creating the grass layer on top of the dirt layer we could reveal dirt on some parts of the ground by the layer mask!
this could also be used to create bowlers run up footmarks!

is this method any good?
 

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