Hmm. There's another school of thought that says what's even MORE unrealistic is the feeling of altering the flight of the ball after it has been released...
I agree with this - however the ability to move the pitch point after setting it was a slight counterbalance to the insane nature of aiming in most cricket games.
I still don't understand why any game makes bowling a matter of chance as to setting the pitch point in the exact spot you want to bowl it to, no bowler playing cricket is bad enough that their aim is random chance, yet most implementations of bowling in cricket games you get an aiming cursor that gives wildly varied results.
General aim is one of the easiest parts of bowling, the control structures combine line and length as if they were equally hard to control. Most people can bowl reasonably close to the line they intend without too much difficulty, no one tries to bowl on the stumps and has it fly off a metre past leg stump - at least not with any degree of frequency. On the other hand, having the ball bounce a bit short or full is far more natural for a bowler.
But instead you get both line and length controlled by the same pitch marker with the same difficulty in aiming both line and length - not to mention one that I found impossible with the hud off to bowl.